I’m having a weird issue. I’ve got a model in my scene that I modified (outside Unity). In the Game view, I can see the model and it’s the correct version. As soon as I hit play though, it seem to revert back to the old version of the model.
I’ve even gone so far as to completely delete it from the scene, rename the model outside of Unity, and then drag it back into the scene to try and “trick” Unity into thinking it’s something new. Regardless, when I hit the play button, the changes that I’ve made to the model disappear.
OK, I shut down Unity and backed up my project folder. Then deleted the contents of the cache folder.
Once I started back up, all my textures had disappeared.
Also still reverting to the door with a single button on the frame.
AND it made Unity crash a few seconds after I hit the play button
My project is definitely not happy. I’ll return to the backup copy and try some other things. Surely if I open the model (Cheetah) and save it into a completely new file, that will then work when I import it into Unity. Will try it.
I had the same problem. Clearing the cache and reimporting didn’t do anything to fix this. I re-wrote the same function with a different name and deleted the function it was complaining about. Problem solved. I then renamed the function back to what it used to be and no complaints from the compiler. It does seem like a ‘clean’ action is missing.