can someone please tell me if there is a clean way to determine if an object is being used by a joint components connected body field of another object by observing the object’s properties?
I am flipping between objects connected to said joint via script. and would like the object to behave differently if it is no longer connected.
I do know how to do this though a static var, or through a find and then gameobject query from what the find returns but i would much prefer to just query the object itself for a property that says “hey I’m being used as a connected body!”
regards
rob