I am making a 2D pixel sprite based RPG in Unity. I chose unity due to the scripting style which I like a lot.
However I cannot get out the pixel quality I need from my textures
Now just to clarify I have researched this and followed the advice of changing my import settings.
Here’s what they are atm:
True color and compressed dont make much of a change. Max size doesnt either. Point makes it better than before, but still pretty blurry.
And here is my shader: