Clear, Crisp pixel textures for a 2D RPG

I am making a 2D pixel sprite based RPG in Unity. I chose unity due to the scripting style which I like a lot.

However I cannot get out the pixel quality I need from my textures :frowning:
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Now just to clarify I have researched this and followed the advice of changing my import settings.
Here’s what they are atm:
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True color and compressed dont make much of a change. Max size doesnt either. Point makes it better than before, but still pretty blurry.

And here is my shader:

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Try Texture Type > Advanced > Uncheck Generate Mipmaps

Texture Format > Automatic Truecolor

Thanks! This is what it looks like now. Thanks so much!

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