My Project Settings window says “Currently tracked: 42 shaders 103 total variants.” When I click the “Clear” button (whose tooltip says, “Clear currently tracked shader variant information.”), I expect those numbers to change. But they don’t.
I don’t think I have anywhere near that number of shaders/variants in my scene. Can anyone help me understand this?
Hmmm… It appears to have no effect in 2019.1.7f1, but it does lower the count when I click it in 2017.3.0f3.
A bug?
Thank you so much for following up with what you found! Still have this bug in 2019.2.6f1.
Still broken in 2019.2.15f1. The workaround is to disable async shader compilation in the editor, until the bug linked to in the issue tracker above is resolved.
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It’s still bugged in 2019.3.6f1 but this post saved me quite some frustration: Disabling the async compilation is a valid workaround.