Hello,
My current setup is this:
Duration = 10
Lifetime = 9.3
Emission->Bursts[0]:
Time = 0.7; Count = 1; Cycles = 12; Interval = 0.5; Probability = 1.0
This means that currently the last particle is spawned at 0.7 + 11*0.5 = 6,2 seconds and dies at 6,2 + 9,2(lifetime) = 15,4 seconds.
What I would like to achieve is that once the particle system’s duration reaches 10 and it starts again (it is a looping system), all of the particles would be destroyed, including the last one that spawned at 6,2 seconds.
The idea is to spawn particles one after another and keep them till the end of the duration (that’s why the lifetime is set to 9.3) but then I need to clear all of them and start again from 0.
This is easy to do via a script, but I was wondering if I could do it without it and to just use the particle system settings: to somehow reset all of the particles once the system starts.
Thanks!