Clear GI cache manually?

I just found out that the GI cache in Preorder Beta9 apparently can bloat very very fast. On a currently 450MB test Project the GI Cachces in the Project Library Folder (under: “GiCache”) amounted to already 20GB.

The GI Caches aren’t cleared on deleting the lightmaps and aren’t cleared on exiting Unity.

Is this correct behaviour or is this a Bug (so should I report it)?
Can I clean the GI Caches manually somehow?

(edit) filed a bug report either way.
If this happens on the boot drive this could be pretty lethal for the system.

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If you go to Edit - > Preferences (or Unity - > Preferences on a Mac), you’ll find options to set the size, location of, and a button to clear the existing GI Cache.

It should look like this:

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Ah. There it is. Thank you :slight_smile:

This could probably be made a little more prominent from the baking tab (that the settings are found in the system settings I mean). I would not have expected them there although it’s logical now that I know about it.

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