Hi! Is there a possibility to clear a whole list (the index entries and the objects) with just a simple command, so that the list will be empty and the size of the elements will be 0 again, and the objects distroyed? Something like Clear() or RemoveAll()?
I have this code so far, but isn’t there a simpler way to do it that takes less time?
public List <GameObject> WP;
WP = GameObject.FindGameObjectsWithTag("waypoints").OrderBy( go => go.name ).ToList();
foreach (GameObject goWp in WP)
for (var i = 0; i < WP.Count; i++)
The list clear method simply loops through and clears out all the entries for the list, same as this does. Unless your list is massive in size, clearing out basic objects from it shouldn’t take that much time.
On another note, why is it you need to destroy the game objects? Destroying game objects is quite costly, and is often suggested against.
I usually just make a linked list “buffer” of game objects with the components I need them to have and enable/disable them, dynamically by simply pushing and popping them off, like a stack, disabling the game object when it’s pushed to the stack, and re-enabling them when they’re popped off.
While various methods will often make it seem as though collections can be cleared/created with one command, the methods themselves will still use looping or recursion to execute the exact same thing, as it’s impossible to do it any other way, really.