Clearing frame buffer

When i start my app i sometimes see whatever was the last frame from the previously run application in the framebuffer for a second before my splash screen comes up. Is there a way to clear the framebuffer at start?

there is a thread on that where the issue for this was discovered.
Its caused by a userchange in the xcode project

do you know where i can find this thread? I have the same problem now.

I think this thread is the one you’re looking for.

Ah thank you very much!

I just found a further thread about it:
http://forum.unity3d.com/viewtopic.php?t=28963&highlight=start+frame