Click and point adventure game save system

Check into tutorials about loading / saving game state. This is very well-travelled territory.

The essential parts of the problem are:

  1. define what you want to save (you have done so above)

  2. translate that into appropriate C# variables (basic software data design)

  3. gather the data into something that can be serialized (see tutorials)

  4. serialize and deserialize the data (see tutorials)

Some more Load/Save notes:

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