MissingMethodException: Constructor on type 'UnityEditor.SceneViewCameraOverlay' not found.
System.RuntimeType.CreateInstanceImpl (System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes, System.Threading.StackCrawlMark& stackMark) (at <835c05e113da4a69bb097e93a682f230>:0)
System.Activator.CreateInstance (System.Type type, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes) (at <835c05e113da4a69bb097e93a682f230>:0)
System.Activator.CreateInstance (System.Type type, System.Object[] args) (at <835c05e113da4a69bb097e93a682f230>:0)
UnityEditor.Rendering.Universal.UniversalRenderPipelineCameraEditor.CreatePreviewOverlay (UnityEngine.Camera overlayCamera) (at ./Library/PackageCache/com.unity.render-pipelines.universal@16.0.1/Editor/Camera/UniversalRenderPipelineCameraEditor.cs:61)
UnityEditor.Rendering.Universal.UniversalRenderPipelineCameraEditor.OnEnable () (at ./Library/PackageCache/com.unity.render-pipelines.universal@16.0.1/Editor/Camera/UniversalRenderPipelineCameraEditor.cs:56)
1 Like
I Have This
Same
It seems it is fixed in alpha 18. Thanks @ unity team.
1 Like