Hello,
I feel this may a bit a stupid question for some of you but I am stuck so please help me. I want to make a system were the player clicks on a 3D object in the scene and they are pushed away realistically, almost like a person shooting cans on a fence with a pellet gun. That sort of thing.
I know how to use raycasting to click on objects but I am stuck when it comes to applying the force. I know about AddExplosionForce but I don’t see how to use that in this situation.
Thanks for all your help!