Click on Object

Hi All,

This is a bit of an obscure question so I hope it makes sense.

Basically, I have these objects in my scene that add a DragRigidbody component when you click the mouse down and Destroys it when you release with this simple code.

function OnMouseDown(){
	gameObject.Find("Plank(Clone)").AddComponent(DragRigidbody);
}
function OnMouseUp(){
	Destroy(gameObject.Find("Plank(Clone)").GetComponent(DragRigidbody));
}

Now I want somthing to happen when you only click and release (NO DRAGGING INVOLVED). Does anyone know how I might achieve this without the GUITextures appearing on the first click (I.e when you drag the item)

Hope this all makes sense!

ack published but misunderstood

the easiest would be to simply start a timer and only add the drag aspect after so many seconds alternatly if you attempt to move the cursor

for example
old_cursor_position

if(input.getaxis('mouse X') != 0 && input.getaxis('mouse Y') != 0) // mouse moving
{
    add drag component
}

alternatly 
onmousedown set timer
onmouseup stop timing, reset to zero

if(timer == its been too long, you've held down for 1 full second)
{
add drag component
}

helps?

I’m not sure what you mean about GUITextures. But the following code should prevent you from taking action if the mouse is dragged during the click:

var dragged : boolean = false;

function OnMouseDown(){
    dragged = false;
    gameObject.Find("Plank(Clone)").AddComponent(DragRigidbody);
}
function OnMouseDrag(){
	dragged = true;
}
function OnMouseUp(){
    Destroy(gameObject.Find("Plank(Clone)").GetComponent(DragRigidbody));
    
    if (!dragged)
    {
    	// Extra functionality -- only if not dragged.
   	}
}