Click To Move script glitched?

Using the script from the wiki

// Click To Move script
// Moves the object towards the mouse position on left mouse click
 
var smooth:int; // Determines how quickly object moves towards position
 
private var targetPosition:Vector3;
 
function Update () {
	if(Input.GetKeyDown(KeyCode.Mouse0))
	{
		var playerPlane = new Plane(Vector3.up, transform.position);
		var ray = Camera.main.ScreenPointToRay (Input.mousePosition);
		var hitdist = 0.0;
 
		if (playerPlane.Raycast (ray, hitdist)) {
			var targetPoint = ray.GetPoint(hitdist);
			targetPosition = ray.GetPoint(hitdist);
			var targetRotation = Quaternion.LookRotation(targetPoint - transform.position);
			transform.rotation = targetRotation;
		}
	}
 
	transform.position = Vector3.Lerp (transform.position, targetPosition, Time.deltaTime * smooth);
}

I have an over-head camera that is parented to the player, although the camera rotates with the player which I don’t want. How would I go about making the camera follow the player without turning everytime it does.

I think you would have to un-parent and use a script on the camera to follow.
var GameObject player;
update(){
camera.transform.position.x = player.transform.position.x;
camera.transform.position.z = player.transform.position.z;
}