Clicking on UI in Scene does not choose top-most UI initially?

I mean I can just navigate to it manually from the hierarchy but there are a lot to sift through which takes time, but immediately jumping to the UI would save a lot of time. If there’s a UI I want to access, I generally have to click 10+ times to finally jump to the top-most visible object in the scene view. Is there some hotkey or some setting to prioritize actually clicking something and not just some blank rect transform with inactive children that happens to fall in that same spot?

Do you mean in Scene View?


I just clicked and it picked the bottom panel, which is how Unity works - front to back is bottom to top.

Yeah Scene view.
By bottom panel do you mean the one behind or in hierarchy? Trying it out myself it seems like it just ignores Z distance or sort order, just purely chooses reverse order in hierarchy. You’d think it might try and prioritize it.

Bottom or last in hierarchy. The hierarchy is effectively Z order (just reversed). From my image clicking once will select TempImage, then clicking again will select FadePanel, and so on (QuestText would be before FadePanel, if I selected the correct location on the screen).