clicking sprite selector spams errors (didnt see it mentioned in known list)
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.ObjectSelector.Show (UnityEngine.Object obj, System.Type requiredType, UnityEditor.SerializedProperty property, Boolean allowSceneObjects, System.Collections.Generic.List`1 allowedInstanceIDs) (at C:/buildslave/unity/build/Editor/Mono/ObjectSelector.cs:291)
UnityEditor.ObjectSelector.Show (UnityEngine.Object obj, System.Type requiredType, UnityEditor.SerializedProperty property, Boolean allowSceneObjects) (at C:/buildslave/unity/build/Editor/Mono/ObjectSelector.cs:244)
UnityEditor.EditorGUI.DoObjectField (Rect position, Rect dropRect, Int32 id, UnityEngine.Object obj, System.Type objType, UnityEditor.SerializedProperty property, UnityEditor.ObjectFieldValidator validator, Boolean allowSceneObjects, UnityEngine.GUIStyle style) (at C:/buildslave/unity/build/Editor/Mono/GUI/ObjectField.cs:165)
UnityEditor.EditorGUI.ObjectFieldInternal (Rect position, UnityEditor.SerializedProperty property, System.Type objType, UnityEngine.GUIContent label, UnityEngine.GUIStyle style) (at C:/buildslave/unity/build/Editor/Mono/EditorGUI.cs:3226)
UnityEditor.EditorGUI.DefaultPropertyField (Rect position, UnityEditor.SerializedProperty property, UnityEngine.GUIContent label) (at C:/buildslave/unity/build/Editor/Mono/EditorGUI.cs:5768)
UnityEditor.PropertyHandler.OnGUI (Rect position, UnityEditor.SerializedProperty property, UnityEngine.GUIContent label, Boolean includeChildren) (at C:/buildslave/unity/build/Editor/Mono/ScriptAttributeGUI/PropertyHandler.cs:152)
UnityEditor.PropertyHandler.OnGUILayout (UnityEditor.SerializedProperty property, UnityEngine.GUIContent label, Boolean includeChildren, UnityEngine.GUILayoutOption[ ] options) (at C:/buildslave/unity/build/Editor/Mono/ScriptAttributeGUI/PropertyHandler.cs:203)
UnityEditor.EditorGUILayout.PropertyField (UnityEditor.SerializedProperty property, UnityEngine.GUIContent label, Boolean includeChildren, UnityEngine.GUILayoutOption[ ] options) (at C:/buildslave/unity/build/Editor/Mono/EditorGUI.cs:8104)
UnityEditor.EditorGUILayout.PropertyField (UnityEditor.SerializedProperty property, UnityEngine.GUIContent label, UnityEngine.GUILayoutOption[ ] options) (at C:/buildslave/unity/build/Editor/Mono/EditorGUI.cs:8092)
UnityEditor.SpriteRendererEditor.OnInspectorGUI () (at C:/buildslave/unity/build/Editor/Mono/Inspector/SpriteRendererEditor.cs:83)
UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor[ ] editors, Int32 editorIndex, Boolean rebuildOptimizedGUIBlock, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect) (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1243)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)