Client and/or Server System Groups are not created

Hello,

I have a problem when no matter what PlayMode type I select, Netcode System groups are not created.

Can you give some more extra information about what are your doing?
Where did you check that they weren’t created? (DOTS System window or DOTS Entity Debugger).
Are the worlds created?
Do you have a custom bootstrap or something similar? And in this case, do you call the the
CreateDefaultClientServerWorlds in you Initialise()?

For an unknown reason the project was correctly working before upgrading to the latest unity version ( 2 days ago )
After that I got an error message affirming that I’m facing a bug with code gen and should report it as bug.
Now Client and Server worlds aren’t created in play mode .

ok, that is another issue.
for the code-gen stuff, I posted a patch on the forum (if this is the same error). But I need more information to understand how can I help.
If the project is compiling, when you enter playmode, is the ClientServerBootstrap.Initialize called?

for some unknown reason the systems are now created again in ClientWorld but I’m still facing a weird problem, I don’t know if it’s me missing something in Dots netcode or if it’s a bug.
even after all the old systems have been added to the ClientSimulationSystemGroup, all of them are running but take no effects on entities.
I found out that Time.DeltaTime is always returned as 0 but has a value for fixedDeltaTime and ElapsedTime.

am i missing something ?
thank you!

Pretty sure this means you haven’t connected to server yet.

1 Like

You’re right, that’s what I missed :slight_smile:

I thought I could use the ClientSimulationSystemGroup for non-networked stuff without needing to be connected to a server first.

Thanks @tertle