It takes me usually more than a hour to get a build to run without getting stuck like this. This happens since some time ago in beta. Tried alpha, same. I can’t go back to release since beta/alpha solves a lot of important bugs I had before in the built game.
Not only that but now client builds also ALWAYS trigger the complete shader variant compilation thing, making a build last hours even if I literally didn’t change anything. Before as long as I did not change anything very important this would not happen and the build would end in 1 minute.
When I build as Server I have a script that OnProcessShader it clears ShaderCompilerData, making it skip shaders. These builds ALWAYS run on the first attempt, and complete in under 2 minutes, no matter how drastic are the changes I make to the project, even if I rebuild navmeshdata or whole scenes.
The client, and specifically the shader compilation is whats causing me so many problems. I don’t know what to do anymore and it is slowing down my work a lot.