How do I write a Network.Instantiate for a Client in the Game, When they add another object to the scene? Can someone give me an example?
I would like to be able to tie it to a GUI Texture, so when they click on it, it Spawns “X” Object, or “Y” Object, that the player owns, and they can drag it onto the map and it will update to the Server and other clients (but that is far away from my grasp of knowledge)
So at the moment, just a Keyboard Input Spawn Script would work if anyone can help me out. Thanks a bunch guys!
In the websites resource section - example project, check out the networking example project, especially the 3rd person example, that should explain it pretty well and “in action”
nice thanks! ![]()