client RPC in Update() not calling on player object

in my game, i have a singleplayer option where i just have a multiplayer game with one player.

however, the client rpc is not being called in Update(). And i have no idea how, even when i am walking around with the player it wont work.

strange thing, in my other scene, this actually does work without problems. So it is only for this scene.

 // this is called in update
    [Command]
    private void CmdNetworkAnimator(string transition, bool value, bool trigger) {
        RpcNetworkAnimator(transition, value, trigger);
    }
    [ClientRpc]
    private void RpcNetworkAnimator(string transition, bool value, bool trigger)
    {
        if (trigger) FPSanim.SetTrigger(transition);
        else FPSanim.SetBool(transition, value);
    }

any help appreceated!

For some reason the bug dissapeared.
dont know how it could happen, dont know how it stopped either.