Client-side and Server Side?

I’m still a fairly greenhorn of a person to programming, and I was wondering, how might I start programming in preparation for the multiplayer aspect of the game? Will I need a client-side executable as well as a server-side executable to start the server? I’m just wondering, because I am excited about being able to include multiplayer.

Hi,
if you are fairly new to programming, I suggest starting with something simpler. Network coding isn’t one of the easiest tasks to do, even if you’ll use Unity built-in networking features.

To answer your question, yes, you need a client software and a server software (executable). Mostly.


oxl

Thanks, but I’m going to try anyways. If you don’t try, you may not be able to fail but you can’t succeed either. Besides, I’ve got half an idea of what I’m doing, I’d like to think at least. Besides, I can always work on multiplayer. And I’ve got (hopefully) nice people to help me.