Client-side limits - 100/user/hour

Hello,

Am I the only one who find these limits quite low?

I have a hypercasual game and I have to track following stuff

  • Screen visits
  • Level progression (start, end, fail, pass, perfect scores)
  • IAP transactions
  • ADs (Begin, fail, success, which network, which source)
  • Tutorials (Complete, Incomplete, abandoned)

Even if we consider a session of 3 minutes with multiple failures and attempts. These limits will be exhausted , especially with new players who explore the new app.

I have plans to shift all my analytics to GA now in next sprint, but I just wanted to give/seek feedback on these limits. How are these limits working for other Unity Devs?

Yogee

You can request an increase in the limit by opening a support request at Unity Customer Service: Technical Support & Training | Unity in the Analytics/IAP section.