Hello,
Am I the only one who find these limits quite low?
I have a hypercasual game and I have to track following stuff
- Screen visits
- Level progression (start, end, fail, pass, perfect scores)
- IAP transactions
- ADs (Begin, fail, success, which network, which source)
- Tutorials (Complete, Incomplete, abandoned)
Even if we consider a session of 3 minutes with multiple failures and attempts. These limits will be exhausted , especially with new players who explore the new app.
I have plans to shift all my analytics to GA now in next sprint, but I just wanted to give/seek feedback on these limits. How are these limits working for other Unity Devs?
Yogee