Client to Non C# Server


I wrote a server in not c# to manage my game logic.

I now want to establish a connection and send data between client and server.
How can I establish a connection and send raw data to a specified ip:port host?

Also, since I do not have access to Unity’s Network library on the server side.
How can I send data back to the client? Especially on mobile devices?

Is this time wasted trying to do it in not c#?


Check this out:

WWW object and WWWForm may be your best friends for this. Both clases can request to an http returning and receiving jsons. Just be sure that your backend responds with Json (and accepts it in case that you execute a POST) and you will be just fine.