When i send a network message through the LLAPI either the server does not receive the message or the client does not send it, i get the following warning message on the clients console:
The server receives the connection event and the client creates a connection with the server, so i have no idea whats going on I’ve been researching for a while now but i cant find anyone else having this issue.
Here is my code:
—Server—
int connectionID;
int maxConnections = 20;
int reliableChannelID;
int hostID;
int socketPort = 8888;
byte error;
void Start ()
{
NetworkTransport.Init ();
ConnectionConfig config = new ConnectionConfig ();
reliableChannelID = config.AddChannel (QosType.Reliable);
HostTopology topology = new HostTopology (config, maxConnections);
hostID = NetworkTransport.AddHost (topology, socketPort);
}
void Update ()
{
int recHostID;
int recConnectionID;
int recChannelID;
byte[] recBuffer = new byte[1024];
int bufferSize = 1024;
int dataSize;
NetworkEventType recNetworkEvent = NetworkTransport.Receive (out recHostID, out recConnectionID, out recChannelID, recBuffer, bufferSize, out dataSize, out error);
switch (recNetworkEvent) {
case NetworkEventType.ConnectEvent:
print ("connectionRecieved");
break;
case NetworkEventType.DataEvent:
string message = Encoding.Unicode.GetString (recBuffer, 0, dataSize);
print ("Recieved: " + message);
break;
case NetworkEventType.DisconnectEvent:
break;
case NetworkEventType.Nothing:
break;
}
}
—Client—
int connectionID;
int maxConnections = 20;
int reliableChannelID;
int hostID;
int socketPort = 8889;
byte error;
void Start ()
{
NetworkTransport.Init ();
}
public void Connect ()
{
ConnectionConfig config = new ConnectionConfig ();
reliableChannelID = config.AddChannel (QosType.Reliable);
HostTopology topology = new HostTopology (config, maxConnections);
hostID = NetworkTransport.AddHost (topology, socketPort);
connectionID = NetworkTransport.Connect (hostID, "127.0.0.1", 8888, 0, out error);
print ("connected, connectionID: " + connectionID);
}
public void Disconnect ()
{
NetworkTransport.Disconnect (hostID, connectionID, out error);
}
public void sendMsg (string message)
{
byte[] buffer = Encoding.Unicode.GetBytes (message);
NetworkTransport.Send (hostID, connectionID, reliableChannelID, buffer, message.Length * sizeof(char), out error);
}