`ClientConnect.myPhotonView' is inaccessible due to its protection level

Hi guys got connecting buy photon have my client app connecting to my server app via photon but get this error:

//Script with error:

public class SystemConnect : Photon.MonoBehaviour {

	public static  float LogginAttempt = 0;
	public static float RegisterAttempt = 0;
	public static float AccountLoaded = 0;
	public static string Username = "";

	public static int XP = 0;
	public static int Gold = 0;
	public static int Level = 0;
	public static int Fighter01 = 0;
	public static int Fighter02 = 0;
	public static int Fighter03 = 0;
	public static int Fighter04 = 0;
	public static int Fighter05 = 0;
	public static int Fighter06 = 0;
	public static int Fighter07 = 0;
	public static int Fighter08 = 0;

	// Register Attempt
	public static string RegisterUsernameAttempt = "";
	public static string RegisterPasswordAttempt = "";

	public static string LogginUsernameAttempt = "";
	public static string LogginPasswordAttempt = "";


	//LogginAttempt
//________________________________________________________________________________________________________________________________________

	
//________________________________________________________________________________________________________________________________________
	// Update is called once per frame
	void Update () {
		if(RegisterAttempt > 0){
			ClientConnect.myPhotonView.RPC("RegisterAttemptRPC", RPCMode.AllBuffered, null); 
			RegisterAttempt -= -1;
		} else {
			Debug.Log("No Attempt Made");
		}


		if(LogginAttempt > 0){
			ClientConnect.myPhotonView.RPC("LogginAttemptRPC", RPCMode.AllBuffered, null); 
			LogginAttempt -= -1;
		} else {
			Debug.Log("No Loggin Attempt Made");
		}
			




	if(AccountLoaded > 0)	{
			ClientConnect.myPhotonView.RPC("DISAccount", RPCMode.AllBuffered, null); 
	}
	else {

		Debug.Log("Awaiting Logging Attempt");
	}

	} 
//________________________________________________________________________________________________________________________________________
[PunRPC]
 public void LogginAttemptRPC ()	{
		// Gather Username and Acount Details Input from User.
		LogginUsernameAttempt = ClientLogginRegister.UsernameClient;
		LogginPasswordAttempt = ClientLogginRegister.PasswrodClient;
		LogginAttempt += + 1; //	make 1 Attempt to logg in with username and password.
		Debug.Log("Attempting First Loggin Pass");
		}


//________________________________________________________________________________________________________________________________________
	[PunRPC]			// send Account information to the server from Client.
public void RegisterAttemptRPC ()	{
		// Gather Username and Acount Details Input from User.
		RegisterUsernameAttempt = ClientLogginRegister.UsernameClient;
		RegisterPasswordAttempt = ClientLogginRegister.PasswrodClient;
		RegisterAttempt += + 1; //	make 1 Register Attempt to Register New Account.
		Debug.Log("Attempting First Register Pass");
		}

//________________________________________________________________________________________________________________________________________



[PunRPC]			// send Account information to the server from Client.
	public void DISAccount (){
		XP = ServerSideLogginRegister.XP;
		Gold = ServerSideLogginRegister.Gold;
		Level = ServerSideLogginRegister.Level;
		Fighter01 = ServerSideLogginRegister.Fighter01;
		Fighter02 = ServerSideLogginRegister.Fighter02;
		Fighter03 = ServerSideLogginRegister.Fighter02;
		Fighter04 = ServerSideLogginRegister.Fighter02;
		Fighter05 = ServerSideLogginRegister.Fighter02;
		Fighter06 = ServerSideLogginRegister.Fighter02;
		Username = ServerSideLogginRegister.Username;

		ClientLogginRegister.LoggedIn += +1;


	}

} // End Class

// Script to connect:
using UnityEngine;
using System.Collections;

public class ClientConnect : MonoBehaviour {
	
		public static PhotonView myPhotonView;
		
		// Use this for initialization
		public void Start()
		{
			PhotonNetwork.ConnectUsingSettings("0.1");
		}
		
		public  void OnJoinedLobby()
		{
			Debug.Log("JoinRandom");
			PhotonNetwork.JoinRandomRoom();
		}
		
		public  void OnConnectedToMaster()
		{
			// when AutoJoinLobby is off, this method gets called when PUN finished the connection (instead of OnJoinedLobby())
			PhotonNetwork.JoinRandomRoom();
		}
		
		public void OnPhotonRandomJoinFailed()
		{
			Debug.Log("Could Not Connect To Server");	
	}
		
		public  void OnJoinedRoom()
		{
			
		}
		
		
		
		
	} // End Class.

It would help very much if you could do some debugging before posting, and try to isolate your problem a little bit, instead of copy-paste all your code straight to the question.
I think that the problem might be the fact that ClientConnect is not static, hence you should create an instance before calling anything, even a static member, inside of it, otherwise you should make ClientConnect itself static too.