Clients not updating to Server

The User who starts the Game (map) as a server, all his updates and placeables update to the Client.

However, when the Client makes changes, or adds placeables, none of the other clients can see them, as the Server isnt being updated with what the clients do.

The Game is here:

http://nave.x10hosting.com/test/Export.rar

I have banged my head against the wall for 5 days now :slight_smile: aaaahhh!

Can someone please help me to get this working. Thank you.

All objects that can move or are placeables have Network View in them

(Click the middle mouse button to draw)
The Red Target and the White Cube is moveable…

You using Network.Instaniate() to create the placables and Network.Destroy() to remove them?

Umm, no im not. I’ll try that :slight_smile:

Okay, I put in Network Instantiate… plus Destroy on client Exit…

  1. (noticed it isnt as laggy)
  2. Clients still cannot update to server
  3. Sometimes Client Hangs.

is there a quick script, i can attach to a floating object that they can all move around?