ClientScene.ConnectLocalServer() : server does not see client events

When I have a client connecting from a second unity instance, all the registered handlers on both the client and server trigger as normal.

However, the client on the server side, created with ClientScene.ConnectLocalServer() does not trigger the correct handlers on the server - probably none, as far as I can tell.

For example, I register a handler in my server class:

NetworkServer.RegisterHandler( MsgType.Connect, OnConnected );

The handler OnConnected( NetworkMessage msg ) IS triggered by any client running in a separate unity instance. It is not triggered by a client connecting through ConnectLocalServer() (running from the same instance) the local client DID connect though – the local client sees the connection.

There is no documentation indicating how ClientScene.ConnectLocalServer() is suppose to work.

Power bump. I don’t even get the callbacks from the Client.

EDIT: Okay, I do get the Client callbacks.