Hello, i was wondering if there are some elegant solutions for creating a climbing system. i am interested in this in a academically manner, but may use it in future products.
From what i understand (from what i read) there should be a dinamically adaptive animation system (i.e. standard animations that interpolate to a certain point) so that the animation seems fluid. Think of Ezio from AC: When you jump, and ar near a wall, there is a animation that interpolates to a final point that is the place where the hand should hold the climbing point). The thing is that this is kind of vague, i was hoping for some samples available in the community (or another explanation if there is one).
this is a thing that can hold many games back, so i think that it is interesting to debate.