I need to use in my shader clip() function for alpha clipping. But on the android devices with OpenGL ES 2.0 it causes pink sprites. There is workaround for it? Except of excluding clip() from OpenGL ES 2.0.
Can you take a look in the logcat on the device? There should be some errors in the log.
Here is it, I guess:
Yes, looks like it.
Can you submit a bug report?
&
should not be part of the GLES2 output.
Report submitted.
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