I noticed this in the cg reference. Is there a way to do a per shader clipping plane in Unity that will benifit performance like the camera clipping plane? Any examples?
Would love to see an example as well.
I noticed this in the cg reference. Is there a way to do a per shader clipping plane in Unity that will benifit performance like the camera clipping plane? Any examples?
Would love to see an example as well.