I have 2 characters that have root-motion clips on them (Walk forward and turn left/right). I use these 2 characters in different cutscenes in the same Level (same scene).
Say in cutscene-1 the characters move from point A to point B and the cutscene ends. A new cutscene say cutscene-2 starts I then use clip transform offsets to move these 2 characters to a different location say point C and start the animation in the timeline so that the characters move from point C to point D
All of this seems to work fine in the preview mode but once I hit the play mode the character move from point A to point B (cutscene-1 ends and cutscene-2 starts) and then the characters starts moving from point B (it’s last position) instead of applying the offset that I gave in the timeline to the animation clip and move from point C to point D
I understand that the animation clip needs to have the Transform Property included in the animation clip for it to record the offset, which I came to know from this video Unity - Timeline Animation Clip Resetting on Every Animation [Solution] - YouTube
I’ve tried adding this property into the Walk/turn left-right root-motion clips but it doesn’t seem to work the character simply starts moving from it’s last position (as stated above from Point B instead off applying the offset and moving from Point C)
If there’s a workaround to this problem please let me know. Thank you!