clip transform offsets do not show in my timeline clip animation



hello

I made an animation in Blender and imported it into Unity

But when I click the animation clip in the timeline, the clip transform offsets do not show.

please help me,

The solution is to select a root game object in the bone hierarchy for the animation. Then offsets would appear

In case you do not have bones, you can choose to generate them using the “Generic” > “Create From This Model”

196609-generatebones.jpg