Clipboard functions of any kind permanently break clipboard for entire OS until game is off

Both editor+compiled, even the most basic Clipboard (System.Windows.Forms.Clipboard) completely destroy the clipboard for the entire OS:

If I do:

if (Clipboard.ContainsText()) {}

If it’s text, np.

However, if it’s NOT text (image?) >> You can’t copy+paste the rest of the game, inside or out. With the game running in the background, for example, I can’t paste anything here in the browser.

If you get an error (try to set text before checking if it contains text) >> you can’t copy+paste for the rest of the time on your OS, whether the app is shutdown or not until you reboot.

Super strange stuff! Anyone have any suggestions? I thought checking if it contains text would do the trick, but, unfortunately, it did not.

Got it:

GUIUtility.systemCopyBuffer to both get/set.

Clipboard partially worked for me, so it should reallyyyyy warn us when we try to use it – apparently it’s both system incompatible and “only compatible with Unity in Windows with luck”. :eyes:

EDIT: Well, still has tons of issues and doesn’t seem to be cross-compatible. RIP~ See Hearthstone’s clipboard features with premade deck codes and such? We need this~ it’s the future!

~1 year bump – any progress on this?