Clipper - The Ultimate Clipboard | Unity Copy/Paste Management

Are you looking for a hassle-free way to manage copied items in Unity? Look no further than Clipper! Clipper is an efficient tool that keeps track of every copy/paste action and organizes them better than Unity’s basic copy/paste system. With Clipper, you can say goodbye to lost clips due to duplicates and trust it to take care of all your copy/paste needs with ease and confidence. It’s a quick and reliable way to streamline your workflow in Unity!


:heart: Students who can’t afford this tool may contact me in email. Btw to people who can afford please do not misuse my intentions for students and force me to not helping real students :handshake:

:warning: Warning: When copying some objects which does not has a optimized GUI can cause lag when generating preview which is not issue of our tool.

:zap: Dependency:

-Newtonsoft-JSON

Features:

:package: Clip Management: Store, favorite, remove, and batch-remove clips using the Clipper window.

:fire: Interactive Actions: Interactive ways to preform copy/paste actions.

:eyes: Clip Preview: Get previews of nearly every clip data, except for a few complex types.

:scissors: Copy: Effortlessly saves copies of components, objects, or properties as clips.

:clipboard: Paste Recent Clip: Automatically apply the last-copied variant without opening the Clipper window.

:paperclip: Paste Values: Select and apply desired clips to targets via the Clipper window.

:heavy_plus_sign: Paste As New (Component Only): Add selected clips as new components to targets.

:arrows_counterclockwise: Batch Copy: Swiftly copy multiple objects simultaneously.

:arrows_counterclockwise: Batch Paste: Swiftly paste on multiple instances of the same target simultaneously.

:heavy_check_mark: Multi-Component Copy/Paste: Select a game object, cherry-pick components copy or paste on game object at once.

:package: Export/Import: Export and import clips as JSON! Upon import, preview clips and cherry-pick the ones you want.

:package: P2P Transfar: Easily share clips between different Unity projects running simultaneously across separate Unity instances.

Note: Don’t forget to leave us your honest feedback. Your feedback will help us improve this tool.

Some Links:

Documentation | Support | Buy Now

1 Like

[Version - 1.0.3b]

  • Added utility buttons to make copy/paste actions simpler

  • Added GUI settings to show/hide utility button

  • Fixed small bugs

[Version - 1.0.3a]

  • Fixed clip saving issue by removing IClip Interface
  • Added P2P (Project To Project) Easily share clips between different Unity projects running simultaneously across separate Unity instances.
  • Fixed preview destroy bug on unity 6.
  • Fixed filter options loading issue on unity 6
  • Fixed other small bugs

[Version - 1.0.2c]

  • Fixed filter options overlay visual load issue
  • Turned on preview by default on clips

[Version - 1.0.2b]

  • Migrated to interface based clip generation for future modularity
  • Fixed clip delete button
  • Made clip element’s option button’s style compitable with editor theme
  • Fixed component copy window

[Version - 1.0.2a]

  • Updated preview/info ui into additive system & more compact view
  • Optimized clip listing
  • Fixed update (previously replace) duplication issue
  • Blacklisted project settings items
  • Minor patches

[Version - 1.0.1f]

  • Updated UI Design.
  • Replace menu is now called Update.
  • Optimized Update(previously Replace) logic.
  • New source locator to find the source object if available.
  • Removed date picker for filtering date in filter options due to unstable logics.
  • Made preview interactable from previously disabled mode (Warning: Do not try to modify preview items it might lead to broken preview).
  • Added options in Clipper settings to set default enable states of preview.
  • Added direct link to changelog page

[Version - 1.0.1e]

  • Minor preview UI change
  • Code Cleanup

[Version - 1.0.1d]

  • Separated Clip creation & application to different classes from the ClipperUtlity class.
  • Changed selection indication style.
  • Changed empty window indicator style.
  • Changed the Import button icon.
  • Added multiple import at once option.
  • Fixed object validation on the Assets context menu.
  • Refactored most of the scripts.
  • Reduced texture size.

[Version - 1.0.1c]

-Added/Fixed

  • Replace clip option of same target types. Visit doc to learn more.
  • Fixed object and component validation for blacklist [Previously known as Ignore List]
  • Small Patches

-Modified

  • Updated data class format
  • Optimized scripts & ui layouts

-Removed

  • TypeToStringPopup class

[Version - 1.0.1b]

-Added/Fixed:

  • Dependency validation of scripts with Required Component Attribute so that scripts like AudioChorusFilter can be shown in preview
  • Small patches

[Version - 1.0.1a]

-Added/Fixed:

  • On Clip Apply event in clip element so that ClipperWindow.callback won’t have to be accessed from ClipElement script
  • Doc URL to the menu
  • Function for getting value as the desired type with caching from Clip
  • Now clip will be selected auto on drag if not selected yet

-Removed:

  • Direct Clip JSON value to convert an object to the desired type outside of the script

-Optimized:

  • Undo grouping
  • Way Of Loading Internal Assemblies

-Modified:

  • Window layouts & styles
  • Enabled the ability to use filters in the paste as new window

[First release]

Try out new utility button for copy/paste actions and let me know if its bad or good idea.

Get v1.0.3b now!

What features do you think is needed. Do let me know!

Some sort of clipboard /component diff compare window or visual :smiley:

1 Like

:star_struck: Enjoy 66% off until sept 9. Regular price is 15$

Sounds like a good idea. Will surely put into consideration .