Clipping in camera render to texture result

I’m trying to create a low res blur image from the camera’s view to create a cheap static blurred background image. I have it all working except that the renderer texture result shows objects clipping through each other.

Camera view:

Rendered low res image:

Here is the code that renders the texture:

m_Camera.Render();

RenderTexture.active = m_BlurRenderTexture;
m_BlurTexture.ReadPixels(new Rect(0, 0, m_BlurRenderTexture.width, m_BlurRenderTexture.height), 0, 0);
m_BlurTexture.Apply();
RenderTexture.active = null;

Hey did you ever solve this?

No, the project got cancelled so I stopped working on it :slight_smile:

8858341--1208464--upload_2023-3-7_14-15-8.png
This has to be turned on on the camera. Half a day, gone :smile: