Clipping object behind colliders

How might I clip an object that is behind another objects collider, but the object with a collider doesn’t have a mesh renderer? Like an invisible box that clips objects behind it normally as if it was visible?

I hope this is clear enough, thanks!

Colliders have no relation to any rendering.

What you can do is use a mesh renderer with the depth mask shader. It doesn’t render anything into the color buffer but only into the depth buffer.