Hi,
I’ve come across the issue that I would like to cull parts of objects between the camera and a certain plane in the scene (the camera view eventually gets rendered onto a rendertexture and displayed as a portal). The near clipping plane is not useful in this regard since it is always ‘rotated’ with the camera; what I am after is having the camera clip everything before a fixed plane in the scene.
Is this possible? How?
Philip