Clipping objects between the camera and a plane

Hi,

I’ve come across the issue that I would like to cull parts of objects between the camera and a certain plane in the scene (the camera view eventually gets rendered onto a rendertexture and displayed as a portal). The near clipping plane is not useful in this regard since it is always ‘rotated’ with the camera; what I am after is having the camera clip everything before a fixed plane in the scene.

Is this possible? How?

Philip

Alright, the answer is Oblique View Frustum Near-Plane Clipping.Very nice. :slight_smile:

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