Hey everyone, I need help with this.
I have a cameraHolder object, the one I place inside a 3d model, to transform the main camera position. The problem is, that I cant find a place,where the camera can spot the hands/legs of the character. Only when I place it inside the head, but then the head is spotted for inside.
Well i fix this taking clipping planes to 0.1(It was in 0.003)
And it works great… But, when I get close to some building, I can see trough it. I need to set clipping planes at least in 0.03 to work fine with objects and buildings.
Theres someway, or somescript. To set a Clipping Planes for the player mesh, and other different for everything else?