Clipping Planes & Shadows

Hey there! Is there a way to remove the fadeout that shadows have as they approach the edge of the camera’s far clipping plane? I am using two cameras and layering them to make the final frame, but this happens (the shadow of the near camera fades out towards the far clipping plane of that camera). I have set the Shadow Distance in the Quality Settings to far beyond the clipping plane and object distance, but this still happens. Picture 1 is the final image, picture 2 is the near/high camera only, and picture 3 is what it should look like. (These are not pictures of my game, just a simple scene that demonstrates the problem).


To illustrate how this manifests in my game (the blue gap in the clipping plane is there for illustration purposes):

I’m trying this:
(not the first solution, its outdated)

for the moment is not working for me but maybe you can :smile: