Clipping problem with character model and camera

I’m having issues with a character model I’m using in my project. Basically the problem is, whenever the camera looks at the character from the front or the side, parts of the character start disappearing, like the head or the upper body. I’ve adjusted the ‘near’ clipping plane with my Camera but that doesn’t seem to make any difference. Would anybody know what the problem could be? I’ve attached two images below, showing the issue.

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This is not a clipping problem, mesh just disappear. Try to edit bounding box for renderers on disappeared model parts.

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Yeah, I edited the bounding boxes and it seemed to fix the problem. Thanks mate!