I have a terrain in unity, and I want to have a non convex mesh clip that terrain. I created a simple mesh in blender that is basically a box with the top subdivided and pushed in - like a bowl or something.
When I place that mesh in my scene near ground level, the terrain height and textures appear in the middle of my mesh. Is there something I can do to tell Unity to clip the terrain texture to the outer bounds my mesh so that I can see the empty cavity in my mesh, or do I need to lower the height of the terrain in this location so that it doesn’t clip?
Most of the questions I can find have to do with colliders - I’m probably going to wrap the whole mesh in a large collider - this isn’t (currently) about things being able to fall into the cavity, I just want it to look right.
Disappointing. Thanks for the information.
– hatshapedhat