Clipping

Hello all,
Not sure that this is a “Technical Problem” persay, but just curious cause it’s significantly affecting the atmosphere of my game. Online I’ve seen plenty of projects with planets and objects far off that the player eventually gets to. When putting a planet that is not even close to the size a planet should be, or just a big open area, it doesn’t render half of the planet or the farthest parts/edges. I’ve read that there is no way to fix this, but at the same time I’ve seen it done in other projects. Any help would be most appreciated.

Use more than one camera, where the “near” camera uses a typical scale of 1 unit = 1 meter or similar, and the “far” camera has everything modeled proportionally, say 1 unit = 100km or whatever you need.

–Eric