Hey Guys!
I really need the Alpha Blended Clipsafe Shader working which was postet here.
But the code is broken:
Unity gives me a Shader error in ‘’: Parse error: syntax error at line 5.
Since I’m not very experienced with shaders yet, the Error message is useless to me.
Here’s the code:
Shader "Particles/Alpha Blended Clipsafe" {
Properties {
_TintColor ("Tint Color", Color) = (0.5,0.5,0.5,0.5)
_MainTex ("Particle Texture", 2D) = "white" {}
_FadeDistance ("Fade Start Distance", float) = 0.5
}
SubShader {
Tags { "Queue" = "Transparent" }
Blend SrcAlpha OneMinusSrcAlpha
AlphaTest Greater .01
ColorMask RGB
Lighting Off
ZWrite Off
Fog { Color (0,0,0,0) }
Pass {
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile_builtin
#pragma fragmentoption ARB_fog_exp2
#pragma fragmentoption ARB_precision_hint_fastest
#include "UnityCG.cginc"
uniform float4 _MainTex_ST,
_TintColor;
uniform float _FadeDistance;
struct appdata_vert {
float4 vertex : POSITION;
float4 texcoord : TEXCOORD0;
float4 color : COLOR;
};
uniform sampler2D _MainTex;
struct v2f {
V2F_POS_FOG;
float2 uv;
float4 color;
};
v2f vert (appdata_vert v) {
v2f o;
PositionFog( v.vertex, o.pos, o.fog );
o.uv = TRANSFORM_TEX(v.texcoord, _MainTex);
float4 viewPos = mul(glstate.matrix.modelview[0], v.vertex);
float alpha = (-viewPos.z - _ProjectionParams.y)/_FadeDistance;
alpha = min(alpha, 1);
o.color = float4(v.color.rgb, v.color.a*alpha);
o.color *= _TintColor*2;
return o;
}
float4 frag (v2f i) : COLOR {
half4 texcol = tex2D( _MainTex, i.uv );
return texcol*i.color;
}
ENDCG
}
}
Fallback "Particles/Alpha Blended"
}