Join Clive and Wrench in their 3D platforming adventure to thwart the evil Dr Daucus, save the world from an army of mutants and eat more than their fair share of carrot cake!
Featuring time travelling, plenty of collectables, enemies, mini-games and tight controlling platforming.
Really love the art, impressed! Will there be a playeble demo / alpha version soon?
It wasn’t 10 seconds into the video before I immediately fell in-love with this.
This reminds me so much of Banjo-Kazooie I just want to play it now.
WHEN.
WHEN.
WHEN.
It means a lot to hear such a positive response, so thank you
Banjo-Kazooie is exactly the feel I’m going for, mix that with Wind Waker’s graphic style and you’ve got what I’m trying to achieve.
As for a release, I don’t know when I’m afraid, I’d rather say that than try to enforce a deadline at this point, however once I have it properly worked out I should be able to give a fairly good estimate!
Update time, lots of improvements including particle effects, enemies, an actual level and some extra polish!
Time for a quick update, showing progress on a new level, Grizzly Manor, hopefully demonstrating how diverse the environments are, Also included are many other changes such as a fully featured HUD, full camera control, particle effects, new abilities and more!
This looks freaking awesome, and the amount you’ve polished it since the first post is impressive. Looking forwards to it’s release or a playable demo.
Hey thanks man, nice to hear that!
Update time! This time showing one of the many Mini-Levels that will appear in the game, this one has Clive helping out the R.A.F (Rabbit Air Force) to take down some of the evil LuftWoofer dogs in the 1940’s!
Great, 3D platformers are so missing after PSX/N64 golden age.
Seems some mini games like Crash Bandicoot , very welcome diversity of gameplay
I hope this will be as fun as this one :
You could make the plane more cartoon with some vibrant colors and some fun decals instead of realistic style.
What programs do yo use to model levels and to texture ?
Keep the good work.
Wow, I feel like it’s been awhile since I’ve seen a 3D platformer that I’ve wanted to play, but this is definitely one of them! Can’t wait to see the next update; great work!
You’re right zenGarden, this level was prtty heavily inspired by that mini game in Crash, but then the whole game is a loveletter to the genre, there are plenty of references and nods throughout!
I appreciate the kind words!
Time for another update, this time introducing Clive’s new sidekick, Wrench the monkey!
@zenGarden: Crash Bandicoot Warped was actually my first video game!
@ClassicGameJunkie : Your game looks awesome! It’s funny how those sort of games are what got me interested in video games in the first place, yet I’ve never found the time to work one of my own.
Can’t wait to see it finished! BTW, what platform are you planning on releasing it on.
@ClassicGameJunkie :
Great characters, that keeps the cartoon style of old platformers.
What program do you use to make and animate characters ?
Thanks, glad to hear you like them!
For both modelling and animation I use 3DS max.
Major news time! Our Kickstarter has launched!
Back it Here: https://www.kickstarter.com/projects/classicgamejunkie/clive-and-the-stones-3d-action-platformer
With 26 days to go on our Kickstarter, things are going steady, we’ve got a long way to go but it’s all positive so far. The most important thing is to say a big thanks to all the backers; for both the pledges and the great feedback we’re getting.
We’ve just amended our main video, so thought it worth posting!
Back us here: https://www.kickstarter.com/projects/classicgamejunkie/clive-and-the-stones-3d-action-platformer
With 21 days to go on our Kickstarter we’ve just gone over 1% of our goal. It’s an encouraging start, but we have long way to go. So before I get in to showcasing the new level, I would ask for anyone who is interested, (even if you can’t back us), to please share the project with as many people as possible. With your help we can make it!
Now, on to the new stuff! We’ve had a few people asking to see some of the variety we plan to include in the games environments. So far we’ve only really shown 2 levels; Cottontail Island and Grizzly Manor. So now feels like a good time to introduce Madhatten. Set in the year 3014 it’s a city mostly above ground, with hover cars, and an almost alien skyline.
The level is far from finished at the moment, but now we have the look and feel of the environment decided, you can get an idea of what to expect. We anticipate plenty of vertical scope to this level, and some interesting mechanics involving hover vehicles!Last, but not least; we are very much pursuing console releases. At the moment Nintendo Wii U seems like a really good fit for us. We can’t say much at the moment, but rest assured as as soon as we can confirm any new platform you will be informed!
As our most requested release platform, we are very pleased to announce we are now officially developing for the Wii U!
It was mid afternoon, I had just sat down with a couple of friends, oddly enough to play Mario Party, when I got the call. After a surreal conversation with someone at Nintendo, it was made official.
Due to the NDA I’ve signed, I can’t say too much about it, but the good news is it all looks to fall in line with what we were expecting as far as development hardware and associated costs. Which means as long as we hit our Kickstarter goal; Wii U will be a release platform next to PC and Linux.
However, if we don’t hit the target as stated before, the scope of the game will be much smaller, and Wii U will be impossible. So, if the lack of a console release was the element holding back your pledge, now is the perfect time!
There’s plenty to talk about in this update, however before we get into it, I need to ask for some help. We are now half way through the campaign, and it hasn’t picked up as much steam as we need. Still, we have 14 days left so I urge you please, if you can, spread the word as much as possible be in via social media, press contacts whoever!
Now on to the good stuff!
First up is a video showcasing some of the changes and updates made to the gameplay mechanics and the animation. The result being that Clive feels more grounded, and controls more like the games that inspired his own!We now have dynamic leaning in running, jumping and falling animations, This sounds like a small change, and it is subtle, but makes the whole game look and more importantly feel smoother. We also have refinements in collision detection and physics, which also add to the aforementioned feel.
We now have dynamic leaning in running, jumping and falling animations, This sounds like a small change, and it is subtle, but makes the whole game look and more importantly feel smoother. We also have refinements in collision detection and physics, which also add to the aforementioned feel.
The second thing to talk about today is Clive’s character design. On several occasions now we’ve heard people mention they feel Clive is lacking something to his overall look. So in an effort to combat that we’ve made the decision that he will now be dressed appropriately for the time era that he is in. On his home Cottontail island he will appear as we’ve shown in the past however. Below are a few pieces of concept art for different time periods.
The second thing to talk about today is Clive’s character design. On several occasions now we’ve heard people mention they feel Clive is lacking something to his overall look. So in an effort to combat that we’ve made the decision that he will now be dressed appropriately for the time era that he is in. On his home Cottontail island he will appear as we’ve shown in the past however. Below are a few pieces of concept art for different time periods.
All that’s left is to thank you all, also despite the fear of sounding like a broken record, please spread the word!