The horse is welcome to add some races in the level.
Not a bad shout, but I imagine thatād require an awful lot of additional code work. The horse however is used during the boss battle as well; in fact Iāve been working on the galloping loop for that over the weekend:

Yes this is additionnal code , but nothing so complicated.
The race event spawn a first checkpoint , and next checkpoint is spawned when you pass throught one, with a timer and some oponnent following these checkpoints with itās own velocity.
I think this would add more diversity to your game, and could be reused to bring many races in each level like ground, air or water races with vehicles and different rewards based on your score, why not.
The character could be more stable, it looks more like a landing movement landing on floor after a big jump.
Perhaps not complicated if youāre a decent coder, but I wouldnāt put myself in that camp! Plus I have to focus on the end goal, I could add and add forever, but the game would never be done if I didnāt use restraint.
Not much to share at the moment Iām afraid. Iām neck deep in some pretty complex cutscene animation; however, hereās a peek!

Weeks worth of weekends spent working on cutscenes can be a lot of fun, but nothing beats level design! As such Iāve taken a break from the story-telling to work on the ātrainingā level. Centred around an alternate larger dimension, it sees Clive āNā Wrench embark on an journey⦠around their own house! At only 10cm tall, everything becomes and obstacle and allows me to create plenty of situations to dynamically teach the player specific moves that will be required in later levels. Plus, for younger or less experienced players there will be optional interactive screens for extra tips.


Apologies for the lack of updates, unfortunately my main PC died leaving me with the daunting task of replacing and rebuilding everything. Thankfully nothing was lost and Iām now back to it! - Always have backups kids!
I wonder how many references youāll spot!
References and Easter eggs are really fun to put in games. This is awesome. Glad to see One Eyed Knight there from you!
Yes indeed, and One Eyed Knight is a rather underrated classic!
Thanks to a recent hardware upgrade, I can finally show off some decent quality footage!
Amazing work as always ![]()
It just need some post effect subtle color gradding for each level instead of using full white lighting.
Also tone mapping and contrast post effect would enhance the game colors making them more vidid and less bland.
Thanks!
Post effects arenāt possible in U4 unfortunately, but I am still working on lighting (most of which arenāt full whtie).
I finally have a full cutscene to show, with music, foley and VO!
Why youāre still on Unity 4 and not updating to 5.6 or 2017?
Lots of comparability issues; shaders, physics and a lot of code. The upgrade just isnāt worth the months of extra work, especially as Iām flying solo at the moment!
Graphic upgrade for Cline ānā Rench 2 ![]()
Youāll have to excuse my English before, it appears I hadnāt had my coffee yet when writing it!
Iāve been back to Corsairās Cove over the last couple of weeks. It feels pretty good to be actually finishing off levels one-by-one. I have had the double edged sword of Mario Odyssey to contend with though (both as inspiration and a distraction!).
The focus of my work on the exterior section of Corsairās is to make sure thereās plenty of room for creativity when it comes to movement. I want to achieve a feeling that you can go to any number of places from wherever you are in the level. This serves as a mini-sandbox which is a nice contrast to some of the more linear sections of the game.

Iāve also been working on further animation polish. Including both an added long-jump animation to telegraph that your trajectory is different when sprinting, and some updates to the pole climbing mechanic.

Itās looks great.
Yep, Mario Odissey game has a lot of secrets, gameplay and stuff on each level, sure itās a good inspiration.
Thanks! Odyssey is crazy fun, and it definitely has been inspiring.
Iāve been back working on Iceceratops, trying to nail down an other-worldly prehistoric atmosphere. Itās naturally pretty difficult to make a snow level colourful without taking away from itās cold themeing; hopefully Iām getting somewhere close!


The animations are great as the snow effects.
Thanks!
Iāve been working away to launch Clive āNā Wrenchās Patreon page, Discord server, and the accompanying trailer. Itās all finally done, and I can get back to work proper!
Your trailer is perfect to start a kickstarter.




