Greetings!
When I switched from Mono2x To IL2CPP and set the Architecture to Universal (Already had .Net 2. subset on and script Call optimization to : Fast but no Exceptions and strip EngineCode is on and its a release build)
Then the iOS build size changes from 17.11 MB to 143.51MB !!!
I would expect something like 17.11*2.5 (2 builds 32bit and 64 bit and some overhead) = 42.7 Mb
In the cloud interface I haven’t found any settings to change so i assume the settings I set in the Unity Editor are used.
So I have no idea what i am doing wrong. Having a Windows machine i am stuck to build iOS in the cloud. Aldo i have doughs the issues are cloud related.
I use Unity V5.4.4.f and in the build i have set use latest 5.4.x
If it was up to me I would build Mono2x but then the Application uploader on a friends Mac says it needs the 64 bit version as well.
So i hope someone can tell me what flag to set correctly.
p.s. The build has only a few asset images.
Thanks in advance for any suggestions