in this doc Assets, Resources and AssetBundles - Unity Learn you can read
“Further, once a prefab or GameObject hierarchy has been constructed, it is faster to clone the existing hierarchy than to load a new copy from storage.”
How is cloning done? Is this a case of keeping a reference like Object ob = Resource.Load(“Da Object”); in some global dictionary and doing an Instantiate(ob) each time instead of Instantiate(Resource.Load()) ?
It might also mean calling Instantiate on the last thing you instantiated.
But, yeah, the docs are unclear on what’s meant.
Gotcha, thanks. I forgot we can instantiate instances.