Hello,
We have a live app on the App Store that we recently updated from using prime31’s IAP plug-in to Unity’s own IAP system. Ever since doing so, our revenues tanked massively. Upon further inspection in the Unity analytics dashboard, we noticed that more than 90% of purchases are failing due to either “Reason - Unknown” or “Reason - Purchasing Unavailable”. We also started getting support emails from users not being able to make purchases.
We were unable to replicate the issue at our end. Both the store versions and the sandbox environment works flawlessly (we tried making real purchases from multiple locations), and small amount of users purchases are pulling through. So it seems the issue is affecting some but not all users. We spent more than month debugging but with no results.
Any help would be appreciated, it’s kinda urgent because this has jeopardized the entire business.