Hi everyone!
We actively use Unity Cloud Build for WebGL and now go to use it for Android. But there acquire an error:
ERROR: Caught exception invoking method ‘BuildCloudAndroidBundles’: parameters do not match signature
Our method is copied from WebGL method and have next signature:
public static void BuildCloudAndroidBundles(string outputPath)
I was tried to change signature to public static void BuildCloudAndroidBundles(BuildTarget target, string outputPath) (Callbacks.PostProcessBuildAttribute signature) with no success.
Which signature post-export method for Android should have?