Hello Unitiers,
I’m currently at a point where I don’t know to even start. I have all my character’s moved via root motion of animations.
Now I want to code multiplayer. The only approach I want to go, is that everything is calculated via the server. Nothing is client side done then the input’s because of cheating.
So my main questions are:
How to start ??? Where to start ??? And what are the main topics in Unity for this ???
To clarify, what I need, all the standard things of unity without a renderer. Just in console. So the server has to be aware of all objects, and do everything unity can do, without a renderer. Is this possible?
If you could guide me to the correct links I would be really thankful x)
tia
Synergi
PS: I’m aware of the concept’s of handling things via Interpolation, … Time past, … The general aspects are clear to me, I only want to look for ways to use unity framework in a server console x)