Hello, Im trying to create an FPS game and am still new to Java. Currently i have a cube which spawns in a Network and works on LAN. The problem is that I cant spawn a Camera to be attached to the Cube/player. Everytime i try a code it would either spawn it at 0,0,0 or not spawn at all. I was wondering if anyone could help me with a bit of the coding or commands to get a Camera spawn in with the gameObject and be able to move independently if in a network. Below i have the code with the important parts.
var playerPrefab:GameObject;
var spawnObject:Transform;
var gameName:String = "TBD";
var ServerList:String = "Server List";
var fontSize: int;
var tempObj:GameObject;
function spawnPlayer(){
Network.Instantiate(playerPrefab, spawnObject.position, Quaternion.identity, 0);
// cam = gameObject.AddComponent(Camera);
// cam.GetComponent(SmoothFollow).playerPrefab = playerPrefab;
// tempObj.GetComponent(SmoothFollow).playerPrefab = playerPrefab;
}
//messages
function OnServerInitialized(){
Debug.Log("Server Initialized");
spawnPlayer();
}
function OnConnectedToServer(){
spawnPlayer();
}